Everything Project Ortos has changed in the Stakato Nest: how to enter, the always-on Set A of monsters in the open-world, the Stage 3 endgame instance with Set B , and the Zero Hour fang grind that funds your gear.
Stakato Nest is one of the level 76+ farming hubs and the home of Queen Shyeed, a level-80 raid boss whose fangs feed two repeatable quests. On Project Ortos the Nest has been split into two distinct play layers:
| Layer | What lives there | Available when |
|---|---|---|
| Open-world Nest | Set A NPCs (custom, lvl 76–77) + Queen Shyeed (lvl 80) | Always on — every server stage |
| Endgame Instance | Set B retail Stakato (lvl 82–83) + Bizarre Cocoons + Queen Shyeed (lvl 84) | Stage 3+ — opens via Kintaijin once the server hits Stage 3 |
We pinned Set A to the open-world permanently, and pushed Set B + the cocoons + the lvl-84 Queen into a persistent shared instance that opens only when the server is on Stage 3. Once Stage 3 is live, you get clean access to both layers without any ping-pong.
The Nest is gated behind a short quest chain. Once you finish the entry quest you can freely use a teleporter for the rest of the character's lifetime.
| Field | Value |
|---|---|
| Min level | 70 (lowered from retail 81) |
| Quest start NPC | Pierce |
| Second NPC | Kahman |
| Reward | Unlocks the next chain quests + Kintaijin teleporter dialog |
Retail required level 81 to start the entry quest. We dropped it to 70 so a fresh Stage 1 character can already begin the Nest progression instead of being walled off until S-grade. The HTML on Pierce was updated to advertise the new requirement.
Kintaijin stands at the entrance to the Nest. He is the central hub for everything Stakato:
| Field | Value |
|---|---|
| Min level | 77 (lowered from retail 81) |
| Quest NPC | Kintaijin |
| Why bother | Adds a permanent extra teleport menu on Kintaijin's dialog (in addition to the default 5 options). |
Like the entry quest, this one had its retail level requirement of 81 dropped to 77 so it lines up with Set A's farming bracket — there's no point making the teleport quest higher level than the actual hunting grounds it serves.
Server stage controls which Stakato layers exist. Set A is always on, but the endgame instance and the lvl-84 instance Queen only exist once the server is at Stage 3.
| Stage 1 + 2 | Stage 3+ | |
|---|---|---|
| Set A NPCs (lvl 76–77) | Open-world, active | Open-world, active |
| Queen Shyeed (open-world, lvl 80) | Active (24h ± 12h respawn) | Active (24h ± 12h respawn) |
| Set B retail Stakato (lvl 82–83) | Not spawned | Inside the endgame instance only |
| Bizarre Cocoons | Not spawned | Inside the endgame instance only |
| Queen Shyeed (instance, lvl 84) | Not spawned | Inside the endgame instance, own respawn timer |
| Kintaijin "Endgame Entrance" button | Hidden | Visible |
Set A is a custom, always-on roster of 17 Spiked Stakato variants spread across the open-world Nest. Designed to be the steady mid-A-grade farm at any server stage, with Forgotten weapon part drops and full Q640 fang support.
| Tier | Count | Level | HP | P.Atk | EARTH atk / def | EXP / SP |
|---|---|---|---|---|---|---|
| Workers | 8 NPCs | 76 | ~2050 | ~620 | 60 / 50 | ~40–55% Set B |
| Elite | 7 NPCs | 77 | ~2200 | ~660 | 60 / 50 | ~40–55% Set B |
| Leaders | 2 NPCs | 77 | ×4 base (~8800) | ~660 | 60 / 50 | ~40–55% Set B |
Set A hits with EARTH attack. Players running plain non-elemental armor will eat extra damage. WIND attribute stone used on armor (counter to EARTH) is the cleanest defensive choice if you plan to live in the Nest.
Each Set A NPC drops a specific A-grade Forgotten weapon piece (90% of the drop) or a full A-grade Forgotten weapon (10%) inside a chance group of 1%. The piece-to-weapon mapping cycles through the classic A-grade roster: Sirra's Blade, Ipos' Edge, Barakiel's Axe, Behemoth's Tuning Fork, Naga Storm, Tiphon's Spear, Shyeed's Bow, Sobekk's Hurricane, Themis' Tongue, Cabrio's Hand, Daimon Crystal.
The 90/10 split means most players will see a steady trickle of weapon pieces and only rarely a full weapon. Pieces stack, can be exchanged, and are tradable — that keeps Set A relevant for groups that want to barter or accumulate parts toward the weapon they actually want, instead of getting strictly random full weapons.
All 17 Set A NPCs are part of the Zero Hour (lvl 72) hunt list. Killing any of them while the quest is active drops 5 Fangs of Stakato per kill (open-world). See Section 08.
The open-world Queen — level 80 — is permanently spawned in the Nest, regardless of server stage. She is the cheap, accessible Shyeed for solo / small-group raid attempts.
| Field | Value |
|---|---|
| Level | 80 |
| Available | Always (every server stage) |
| Respawn | 24h ± 12h (random within window) |
| Hunt for a Queen trigger | Killing her completes the repeatable Hunt for a Queen quest (see Section 08) |
| Zero Hour fang reward | 1000 fangs per kill (mass reward) |
Once the server reaches Stage 3, Kintaijin shows an extra dialog option: "Stakato Nest Endgame Entrance". Click it to enter the persistent shared instance that hosts retail Set B, the cocoons, and the level-84 Queen.
| Field | Value |
|---|---|
| Type | Persistent shared (everyone in CC enters the same instance) |
| Empty-destroy timer | 60 min after the last player leaves |
| Cooldown / re-enter | None |
| Stage gate | Server must be on Stage 3 at entry time |
| Exit point on death / Scroll of Escape | Kintaijin's spot in the open-world |
| Group | What's there | Count |
|---|---|---|
| Set B mobs | Spiked Stakato + Cannibalistic Stakato variants (lvl 82–83) | ~150 spawns |
| Cocoons | Bizarre Cocoons | 21 spawns |
| Instance Queen Shyeed | Lvl 84 | Independent respawn timer — does not reset every time a new instance is created |
A custom boundary zone matching the Stakato Nest perimeter keeps instance players inside. If you walk past the polygon while in the endgame instance, you are teleported back to the entry point. Open-world players are not affected.
Casting Scroll of Escape inside the endgame instance teleports you back to the open-world Kintaijin spot. Outside the instance the scroll behaves normally (regular town / clan-hall return). On death, the same exit point is used.
Killing the instance Queen Shyeed also completes the Hunt for a Queen quest. So you have two paths to the same quest reward — the open-world Queen (easier, accessible at any stage) or the instance Queen (harder, only Stage 3+).
Two Zero Hour quests govern the fang economy. Both feed off Stakato Nest kills, both are repeatable, and both work hand-in-hand with our Set A / Queen layout.
| Field | Value |
|---|---|
| Min level | 77 (lowered from retail 81) |
| Repeatable | Yes |
| Objective | Kill the open-world Queen Shyeed or the instance Queen Shyeed |
| Reward (Project Ortos custom) | 1× Codex of Mastery + Codex of Oblivion + Codex of Discipline + 10 000 000 EXP + 1 000 000 SP |
| Field | Value |
|---|---|
| Min level | 72 (raised from retail 66 to align with Set A) |
| Repeatable | Yes |
| Currency | Fang of Stakato |
| Hunt list | Set A (all 17) + select retail Stakato + both Queens |
| What you kill | Fangs per kill |
|---|---|
| Open-world Stakato Nest mob (Set A or other listed retail mob) | 5 |
| Endgame instance Set B mob | 7 |
| Open-world Queen Shyeed (lvl 80) | 1000 |
| Instance Queen Shyeed (lvl 84) | 2000 |
The Queens dump a giant lump of fangs in one kill — but they're on slow respawns. The steady source is the open-world grind: every Set A kill is +5 fangs while Zero Hour is on, with no extra effort beyond your normal Set A farm. Endgame instance Set B mobs give a 40% better rate (+7), so once Stage 3 unlocks you can convert your endgame runs into more efficient fang stacks.
The Zero Hour lets you trade fangs at Pierce / Kahman for various A-grade rewards: Codex pages, Top S Life Stones, Greater High-Grade gems, etc. The bulk-rate items use 30–150 fangs per trade. With a 1000-fang Queen Shyeed kill, you walk out with several immediate trades worth of currency.
The Bizarre Cocoons inside the Stage 3 endgame instance use two custom "extract" skills — Big Staccato Silk Cocoon and Small Staccato Silk Cocoon. On Project Ortos these have been rebalanced to be a viable Icarus weapon recipe source.
| Item rolled by extract | Big chance | Small chance |
|---|---|---|
| Recipe: Icarus Disperser (60%) | 6.54% | 6.31% |
| Recipe: Icarus Hammer (60%) | 6.54% | 6.31% |
| Recipe: Icarus Bow (60%) | 6.54% | 6.31% |
| Recipe: Icarus Hand (60%) | 6.54% | 6.31% |
| Recipe: Icarus Sawsword (60%) | 6.54% | 6.31% |
| Recipe: Icarus Shooter (60%) | 6.54% | 6.31% |
| Recipe: Icarus Wingblade (60%) | 6.54% | 6.31% |
| Recipe: Icarus Trident (60%) | 6.54% | 6.31% |
| Recipe: Icarus Heavy Arms (60%) | 6.54% | 6.31% |
| Other rolls (Scroll Enchant Armor S, Codex Oblivion / Discipline, Forgotten Scrolls, Life Stones, Crystal Ingots) unchanged from retail | ||
Retail rolled Icarus recipes at ~1.5% per attempt — well below where the cocoons made sense as a path to Icarus weapons. We bumped each Icarus recipe to 6.31–6.54% (×4 to ×5 retail). Open enough cocoons inside the endgame instance and the Icarus recipe pipeline becomes a real second route alongside the Anomic Foundry / Jude trade (see the Hellbound guide).