Everything Project Ortos has changed in the Stakato Nest: how to enter, the always-on Set A of monsters in the open-world, the Stage 3 endgame instance with Set B , and the Zero Hour fang grind that funds your gear. Wszystko co Project Ortos zmienil w Stakato Nest: jak wejsc, stale aktywny Set A potworow w open-world, instancja endgame Stage 3 z Set B, oraz grind fangow Zero Hour na finansowanie ekwipunku.
Stakato Nest is one of the level 76+ farming hubs and the home of Queen Shyeed, a level-80 raid boss whose fangs feed two repeatable quests. On Project Ortos the Nest has been split into two distinct play layers: Stakato Nest to jedna ze stref farmienia na poziomie 76+ i dom Queen Shyeed, raid bossa poziomu 80 ktorego fangi zasilaja dwa powtarzalne questy. Na Project Ortos Nest zostal podzielony na dwie odrebne warstwy gry:
| Layer | What lives there | Available when |
|---|---|---|
| Open-world Nest | Set A NPCs (custom, lvl 76–77) + Queen Shyeed (lvl 80) | Always on — every server stage |
| Endgame Instance | Set B retail Stakato (lvl 82–83) + Bizarre Cocoons + Queen Shyeed (lvl 84) | Stage 3+ — opens via Kintaijin once the server hits Stage 3 |
| Warstwa | Co sie tam znajduje | Kiedy dostepne |
|---|---|---|
| Open-world Nest | Set A NPCs (custom, lvl 76–77) + Queen Shyeed (lvl 80) | Zawsze aktywne — kazdy stage serwera |
| Instancja Endgame | Set B retail Stakato (lvl 82–83) + Bizarre Cocoons + Queen Shyeed (lvl 84) | Stage 3+ — otwiera sie u Kintaijin gdy serwer osiagnie Stage 3 |
We pinned Set A to the open-world permanently, and pushed Set B + the cocoons + the lvl-84 Queen into a persistent shared instance that opens only when the server is on Stage 3. Once Stage 3 is live, you get clean access to both layers without any ping-pong. Przypielismy Set A do open-world na stale, a Set B + kokony + Queen lvl 84 przenieslismy do wspoldzielonej instancji ktora otwiera sie dopiero na Stage 3. Gdy Stage 3 jest aktywny, masz czysty dostep do obu warstw bez przeskakiwania.
The Nest is gated behind a short quest chain. Once you finish the entry quest you can freely use a teleporter for the rest of the character's lifetime. Nest jest zablokowany za krotkim lancuchem questow. Po ukonczeniu questa wejsciowego mozesz swobodnie korzystac z teleportera do konca zycia postaci.
| Field | Value |
|---|---|
| Min level | 70 (lowered from retail 81) |
| Quest start NPC | Pierce |
| Second NPC | Kahman |
| Reward | Unlocks the next chain quests + Kintaijin teleporter dialog |
| Pole | Wartosc |
|---|---|
| Min. poziom | 70 (obnizony z retailowego 81) |
| NPC startowy | Pierce |
| Drugi NPC | Kahman |
| Nagroda | Odblokowanie kolejnych questow + dialog teleportera Kintaijin |
Retail required level 81 to start the entry quest. We dropped it to 70 so a fresh Stage 1 character can already begin the Nest progression instead of being walled off until S-grade. The HTML on Pierce was updated to advertise the new requirement. Retail wymagal poziomu 81 do rozpoczecia questa wejsciowego. Obnizylismy go do 70, zeby swiezy gracz ze Stage 1 mogl zaczac progresje w Nest zamiast byc zablokowanym do S-grade. HTML u Pierce zostal zaktualizowany o nowe wymaganie.
Kintaijin stands at the entrance to the Nest. He is the central hub for everything Stakato: Kintaijin stoi przy wejsciu do Nest. Jest centralnym hubem dla wszystkiego co zwiazane ze Stakato:
| Field | Value |
|---|---|
| Min level | 77 (lowered from retail 81) |
| Quest NPC | Kintaijin |
| Why bother | Adds a permanent extra teleport menu on Kintaijin's dialog (in addition to the default 5 options). |
| Pole | Wartosc |
|---|---|
| Min. poziom | 77 (obnizony z retailowego 81) |
| NPC questa | Kintaijin |
| Po co robic | Dodaje stale dodatkowe menu teleportu w dialogu Kintaijin (oprocz domyslnych 5 opcji). |
Like the entry quest, this one had its retail level requirement of 81 dropped to 77 so it lines up with Set A's farming bracket — there's no point making the teleport quest higher level than the actual hunting grounds it serves. Podobnie jak quest wejsciowy, ten mial retailowe wymaganie 81 obnizone do 77 zeby pasowalo do przedzialu farmienia Set A — nie ma sensu robic questa teleportowego na wyzszy poziom niz faktyczne lowiska ktore obsluguje.
Server stage controls which Stakato layers exist. Set A is always on, but the endgame instance and the lvl-84 instance Queen only exist once the server is at Stage 3. Stage serwera kontroluje ktore warstwy Stakato istnieja. Set A jest zawsze aktywny, ale instancja endgame i instancyjna Queen lvl 84 istnieja dopiero na Stage 3.
| Stage 1 + 2 | Stage 3+ | |
|---|---|---|
| Set A NPCs (lvl 76–77) | Open-world, active | Open-world, active |
| Queen Shyeed (open-world, lvl 80) | Active (24h ± 12h respawn) | Active (24h ± 12h respawn) |
| Set B retail Stakato (lvl 82–83) | Not spawned | Inside the endgame instance only |
| Bizarre Cocoons | Not spawned | Inside the endgame instance only |
| Queen Shyeed (instance, lvl 84) | Not spawned | Inside the endgame instance, own respawn timer |
| Kintaijin "Endgame Entrance" button | Hidden | Visible |
| Stage 1 + 2 | Stage 3+ | |
|---|---|---|
| Set A NPCs (lvl 76–77) | Open-world, aktywne | Open-world, aktywne |
| Queen Shyeed (open-world, lvl 80) | Aktywna (24h ± 12h respawn) | Aktywna (24h ± 12h respawn) |
| Set B retail Stakato (lvl 82–83) | Niespawnowane | Tylko w instancji endgame |
| Bizarre Cocoons | Niespawnowane | Tylko w instancji endgame |
| Queen Shyeed (instancja, lvl 84) | Niespawnowana | W instancji endgame, wlasny timer respawnu |
| Kintaijin przycisk "Endgame Entrance" | Ukryty | Widoczny |
Set A is a custom, always-on roster of 17 Spiked Stakato variants spread across the open-world Nest. Designed to be the steady mid-A-grade farm at any server stage, with Forgotten weapon part drops and full Q640 fang support. Set A to customowy, stale aktywny zestaw 17 wariantow Spiked Stakato rozlozonych po open-world Nest. Zaprojektowany jako stabilny farm na poziomie mid-A-grade na kazdym stage serwera, z dropami czesci broni Forgotten i pelnym wsparciem fangow Q640.
| TierTier | CountIlosc | Level | HP | P.Atk | EARTH atk / def | EXP / SP |
|---|---|---|---|---|---|---|
| Workers | 8 NPCs | 76 | ~2050 | ~620 | 60 / 50 | ~40–55% Set B |
| Elite | 7 NPCs | 77 | ~2200 | ~660 | 60 / 50 | ~40–55% Set B |
| Leaders | 2 NPCs | 77 | ×4 base (~8800) | ~660 | 60 / 50 | ~40–55% Set B |
Set A hits with EARTH attack. Players running plain non-elemental armor will eat extra damage. WIND attribute stone used on armor (counter to EARTH) is the cleanest defensive choice if you plan to live in the Nest. Set A atakuje atrybutem EARTH. Gracze z niezywiolowym pancerzem beda otrzymywac dodatkowe obrazenia. Kamien atrybutu WIND na pancerzu (kontra do EARTH) to najlepsza opcja obronna jesli planujesz farmenie w Nest.
Each Set A NPC drops a specific A-grade Forgotten weapon piece (90% of the drop) or a full A-grade Forgotten weapon (10%) inside a chance group of 1%. The piece-to-weapon mapping cycles through the classic A-grade roster: Sirra's Blade, Ipos' Edge, Barakiel's Axe, Behemoth's Tuning Fork, Naga Storm, Tiphon's Spear, Shyeed's Bow, Sobekk's Hurricane, Themis' Tongue, Cabrio's Hand, Daimon Crystal. Kazdy NPC z Set A dropuje konkretna czesc broni A-grade Forgotten (90% dropu) lub pelna bron A-grade Forgotten (10%) w grupie szans o wartosci 1%. Mapowanie czesci na bronie przechodzi przez klasyczny roster A-grade: Sirra's Blade, Ipos' Edge, Barakiel's Axe, Behemoth's Tuning Fork, Naga Storm, Tiphon's Spear, Shyeed's Bow, Sobekk's Hurricane, Themis' Tongue, Cabrio's Hand, Daimon Crystal.
The 90/10 split means most players will see a steady trickle of weapon pieces and only rarely a full weapon. Pieces stack, can be exchanged, and are tradable — that keeps Set A relevant for groups that want to barter or accumulate parts toward the weapon they actually want, instead of getting strictly random full weapons. Podzial 90/10 oznacza ze wiekszosc graczy bedzie widziec staly strumien czesci broni i tylko rzadko pelna bron. Czesci sie stackuja, mozna je wymieniac i handlowac — to sprawia ze Set A pozostaje istotny dla grup ktore chca handlowac lub zbierac czesci na bron ktorej faktycznie potrzebuja, zamiast dostawac losowe pelne bronie.
All 17 Set A NPCs are part of the Zero Hour (lvl 72) hunt list. Killing any of them while the quest is active drops 5 Fangs of Stakato per kill (open-world). See Section 08. Wszystkie 17 NPCow Set A sa czescia listy lowow Zero Hour (lvl 72). Zabicie dowolnego z nich gdy quest jest aktywny daje 5 Fangs of Stakato za kill (open-world). Patrz Sekcja 08.
The open-world Queen — level 80 — is permanently spawned in the Nest, regardless of server stage. She is the cheap, accessible Shyeed for solo / small-group raid attempts. Open-worldowa Queen — poziom 80 — jest na stale zespawnowana w Nest, niezaleznie od stage serwera. Jest tanszym, dostepnym Shyeed do prob rajdowych solo / w malej grupie.
| Field | Value |
|---|---|
| Level | 80 |
| Available | Always (every server stage) |
| Respawn | 24h ± 12h (random within window) |
| Hunt for a Queen trigger | Killing her completes the repeatable Hunt for a Queen quest (see Section 08) |
| Zero Hour fang reward | 1000 fangs per kill (mass reward) |
| Pole | Wartosc |
|---|---|
| Poziom | 80 |
| Dostepnosc | Zawsze (kazdy stage serwera) |
| Respawn | 24h ± 12h (losowo w oknie) |
| Trigger Hunt for a Queen | Zabicie jej konczy powtarzalny quest Hunt for a Queen (patrz Sekcja 08) |
| Nagroda fangow Zero Hour | 1000 fangow za kill (masowa nagroda) |
Once the server reaches Stage 3, Kintaijin shows an extra dialog option: "Stakato Nest Endgame Entrance". Click it to enter the persistent shared instance that hosts retail Set B, the cocoons, and the level-84 Queen. Gdy serwer osiagnie Stage 3, Kintaijin pokazuje dodatkowa opcje dialogowa: "Stakato Nest Endgame Entrance". Kliknij ja zeby wejsc do wspoldzielonej instancji z retailowym Set B, kokonami i Queen poziomu 84.
| Field | Value |
|---|---|
| Type | Persistent shared (everyone in CC enters the same instance) |
| Empty-destroy timer | 60 min after the last player leaves |
| Cooldown / re-enter | None |
| Stage gate | Server must be on Stage 3 at entry time |
| Exit point on death / Scroll of Escape | Kintaijin's spot in the open-world |
| Pole | Wartosc |
|---|---|
| Typ | Wspoldzielona (kazdy w CC wchodzi do tej samej instancji) |
| Timer zniszczenia po opustoszeniu | 60 min po wyjsciu ostatniego gracza |
| Cooldown / ponowne wejscie | Brak |
| Bramka stage | Serwer musi byc na Stage 3 w momencie wejscia |
| Punkt wyjscia po smierci / Scroll of Escape | Pozycja Kintaijin w open-world |
| Group | What's there | Count |
|---|---|---|
| Set B mobs | Spiked Stakato + Cannibalistic Stakato variants (lvl 82–83) | ~150 spawns |
| Cocoons | Bizarre Cocoons | 21 spawns |
| Instance Queen Shyeed | Lvl 84 | Independent respawn timer — does not reset every time a new instance is created |
| Grupa | Co sie tam znajduje | Ilosc |
|---|---|---|
| Moby Set B | Spiked Stakato + warianty Cannibalistic Stakato (lvl 82–83) | ~150 spawnow |
| Kokony | Bizarre Cocoons | 21 spawnow |
| Instancyjna Queen Shyeed | Lvl 84 | Niezalezny timer respawnu — nie resetuje sie przy tworzeniu nowej instancji |
A custom boundary zone matching the Stakato Nest perimeter keeps instance players inside. If you walk past the polygon while in the endgame instance, you are teleported back to the entry point. Open-world players are not affected. Customowa strefa graniczna pokrywajaca obwod Stakato Nest trzyma graczy instancji w srodku. Jesli przekroczysz wielokat bedac w instancji endgame, zostaniesz teleportowany do punktu wejscia. Gracze open-world nie sa dotkniety.
Casting Scroll of Escape inside the endgame instance teleports you back to the open-world Kintaijin spot. Outside the instance the scroll behaves normally (regular town / clan-hall return). On death, the same exit point is used. Uzycie Scroll of Escape w instancji endgame teleportuje cie do pozycji Kintaijin w open-world. Poza instancja scroll dziala normalnie (zwykly powrot do miasta / clan-halla). Po smierci uzyty jest ten sam punkt wyjscia.
Killing the instance Queen Shyeed also completes the Hunt for a Queen quest. So you have two paths to the same quest reward — the open-world Queen (easier, accessible at any stage) or the instance Queen (harder, only Stage 3+). Zabicie instancyjnej Queen Shyeed rowniez konczy quest Hunt for a Queen. Masz wiec dwie sciezki do tej samej nagrody — Queen open-world (latwiejsza, dostepna na kazdym stage) lub instancyjna Queen (trudniejsza, tylko Stage 3+).
Two Zero Hour quests govern the fang economy. Both feed off Stakato Nest kills, both are repeatable, and both work hand-in-hand with our Set A / Queen layout. Dwa questy Zero Hour rzadza ekonomia fangow. Oba zasilane sa killami w Stakato Nest, oba sa powtarzalne i oba dzialaja razem z naszym ukladem Set A / Queen.
| Field | Value |
|---|---|
| Min level | 77 (lowered from retail 81) |
| Repeatable | Yes |
| Objective | Kill the open-world Queen Shyeed or the instance Queen Shyeed |
| Reward (Project Ortos custom) | 1× Codex of Mastery + Codex of Oblivion + Codex of Discipline + 10 000 000 EXP + 1 000 000 SP |
| Pole | Wartosc |
|---|---|
| Min. poziom | 77 (obnizony z retailowego 81) |
| Powtarzalny | Tak |
| Cel | Zabij open-worldowa Queen Shyeed lub instancyjna Queen Shyeed |
| Nagroda (Project Ortos custom) | 1× Codex of Mastery + Codex of Oblivion + Codex of Discipline + 10 000 000 EXP + 1 000 000 SP |
| Field | Value |
|---|---|
| Min level | 72 (raised from retail 66 to align with Set A) |
| Repeatable | Yes |
| Currency | Fang of Stakato |
| Hunt list | Set A (all 17) + select retail Stakato + both Queens |
| Pole | Wartosc |
|---|---|
| Min. poziom | 72 (podniesiony z retailowego 66 zeby pasowac do Set A) |
| Powtarzalny | Tak |
| Waluta | Fang of Stakato |
| Lista lowow | Set A (wszystkie 17) + wybrane retail Stakato + obie Queen |
| What you killCo zabijasz | Fangs per killFangi za kill |
|---|---|
| Open-world Stakato Nest mob (Set A or other listed retail mob)Mob open-world Stakato Nest (Set A lub inny retailowy z listy) | 5 |
| Endgame instance Set B mobMob Set B z instancji endgame | 7 |
| Open-world Queen Shyeed (lvl 80)Open-world Queen Shyeed (lvl 80) | 1000 |
| Instance Queen Shyeed (lvl 84)Instancyjna Queen Shyeed (lvl 84) | 2000 |
The Queens dump a giant lump of fangs in one kill — but they're on slow respawns. The steady source is the open-world grind: every Set A kill is +5 fangs while Zero Hour is on, with no extra effort beyond your normal Set A farm. Endgame instance Set B mobs give a 40% better rate (+7), so once Stage 3 unlocks you can convert your endgame runs into more efficient fang stacks. Queen daja ogromna ilosc fangow za jednego killa — ale maja wolne respawny. Stale zrodlo to grind open-world: kazdy kill Set A to +5 fangow gdy Zero Hour jest aktywny, bez dodatkowego wysilku poza normalnym farmem Set A. Moby Set B z instancji endgame daja o 40% lepsza stawke (+7), wiec gdy Stage 3 sie odblokuje mozesz zamienic swoje sesje endgame na wydajniejsze stacki fangow.
The Zero Hour lets you trade fangs at Pierce / Kahman for various A-grade rewards: Codex pages, Top S Life Stones, Greater High-Grade gems, etc. The bulk-rate items use 30–150 fangs per trade. With a 1000-fang Queen Shyeed kill, you walk out with several immediate trades worth of currency. Zero Hour pozwala wymienic fangi u Pierce / Kahman na rozne nagrody A-grade: strony Codex, Top S Life Stones, Greater High-Grade gems itp. Przedmioty hurtowe kosztuja 30–150 fangow za wymiane. Z 1000-fangowym killem Queen Shyeed wychodzisz z waluta na kilka natychmiastowych wymian.
The Bizarre Cocoons inside the Stage 3 endgame instance use two custom "extract" skills — Big Staccato Silk Cocoon and Small Staccato Silk Cocoon. On Project Ortos these have been rebalanced to be a viable Icarus weapon recipe source. Bizarre Cocoons wewnatrz instancji endgame Stage 3 uzywaja dwoch customowych skilli "extract" — Big Staccato Silk Cocoon i Small Staccato Silk Cocoon. Na Project Ortos zostaly zbalansowane ponownie zeby byc realnym zrodlem receptur broni Icarus.
| Item rolled by extractPrzedmiot z extractu | Big chanceSzansa Big | Small chanceSzansa Small |
|---|---|---|
| Recipe: Icarus Disperser (60%) | 6.54% | 6.31% |
| Recipe: Icarus Hammer (60%) | 6.54% | 6.31% |
| Recipe: Icarus Bow (60%) | 6.54% | 6.31% |
| Recipe: Icarus Hand (60%) | 6.54% | 6.31% |
| Recipe: Icarus Sawsword (60%) | 6.54% | 6.31% |
| Recipe: Icarus Shooter (60%) | 6.54% | 6.31% |
| Recipe: Icarus Wingblade (60%) | 6.54% | 6.31% |
| Recipe: Icarus Trident (60%) | 6.54% | 6.31% |
| Recipe: Icarus Heavy Arms (60%) | 6.54% | 6.31% |
| Other rolls (Scroll Enchant Armor S, Codex Oblivion / Discipline, Forgotten Scrolls, Life Stones, Crystal Ingots) unchanged from retailInne wyniki (Scroll Enchant Armor S, Codex Oblivion / Discipline, Forgotten Scrolls, Life Stones, Crystal Ingots) bez zmian wzgledem retaila | ||
Retail rolled Icarus recipes at ~1.5% per attempt — well below where the cocoons made sense as a path to Icarus weapons. We bumped each Icarus recipe to 6.31–6.54% (×4 to ×5 retail). Open enough cocoons inside the endgame instance and the Icarus recipe pipeline becomes a real second route alongside the Anomic Foundry / Jude trade (see the Hellbound guide). Retail dawal receptury Icarus z ~1.5% szansa na probe — duzo ponizej poziomu gdzie kokony mialy sens jako sciezka do broni Icarus. Podbilismy kazda recepture Icarus do 6.31–6.54% (×4 do ×5 retaila). Otworz wystarczajaco duzo kokonow w instancji endgame a pipeline receptur Icarus stanie sie realna druga sciezka obok wymiany Anomic Foundry / Jude (patrz przewodnik Hellbound).